Ramirez, Quentin and Clyde stumble upon a small matriarchal seaside community connected to the shore only by a single suspension bridge, which protects them from Kortan's forces. The townswomen have lost many of their husbands and sons in Arak's slave raids, so they've come up with a plan to leave the country and Kortan's grasp for good. They still posses the lost knowledge of shipbuilding, so they"ve constructed in secrecy a huge sailboat. However, Arak arrives and promises to release their men from slavery if the women turn over the fugitive trio.
Pete, Little Pete and Dad hunt for a striped bass named Bob.
In a friend's apartment, Jessica and her friends are amused by and then puzzled by the strange drama unfolding on TV.
Kelly reveals a bit too much about her family when she auditions for a part in a sitcom, and the producers base the new sitcom on the Bundy household.
Chingachgook has a vision that hostile Indians will kill Hawkeye.
Walker receives a plea for help when a woman named Frances tells him how her husband, Billy, never returned home last night. Upon meeting Billy's probation officer, a man by the name of David Kilmer, Walker suspects something is very wrong.
Lovejoy is called in by Lord Dunwich to value a silver communion set, and Lady Dunwich wants him to find her some antique prints of the lost town of Dunwich-by-the-Sea (which is now under the sea). Charlie has done a moonlight flit, leaving his old dad in charge of Felsham Hall, and there are some unlikely characters around - a mad Greek priest, a Dutch civil servant, and a strange woman...
As the Undertown mutants head above ground to be accepted as equals by Metro City, the Shadow Master hatches a plan to kidnap the police commissioner's daughter and blame it on the mutants. The Double Dragons must not only stop the escalating violence between Metro City and the Undertown mutants, but they must rescue the commissioner's daughter as well.
Dr. Wily has built a teleporter, which doubles as a body switcher, resulting in Mega Man and Snake Man trading bodies.
A new planet offers hope to Devon Adair's physically impaired son and others like him. Adair ignores government orders, assembles a crew and embarks on a journey to the unblemished planet 22 light years away.
A terrorist is threatening to blow up a space rocket unless he gets paid a billion dollars. There is lots of action as Spence rides a torpedo and Bru deflects a laser beam.
Bart learns that the good Reverend Lovejoy's daughter is really bad.
Turmoil, a new female villain takes control of the skies.
Cullen, an old friend of MacLeod's, is burnt out from centuries of playing The Game and has turned to drugs and alcohol to get the courage to keep on playing. Cullen had a run-in with Richie and now he's coming for Richie's head. While playing ""chicken"" with Richie on a mountain road, Cullen crashes head-on into a bus full of passengers, killing many. MacLeod tries to convince Cullen, who he once knew as the greatest of the warriors, to stop using the drugs, but a paranoid Cullen believes MacLeod is just trying to render him helpless. Finally, MacLeod has no choice but to confront his former comrade and defeat him.
The Planeteers fight rhino poachers who have joined forces with L+Plunder and Mame Slaughter.
The Skrulls let loose a new danger for the Fantastic Four to face, a being that possesses their combined powers: Super Skrull! Will the team be able to take this villain down?