Hitomi awaits her big roulette game for her father's painting aboard the Queen Scheherazade. Meanwhile, Rui infiltrates the ship by posing as a dancer and works to install herself as the dealer for Hitomi's game. But who will Hitomi be playing?
This game show sees contestants solve word puzzles, similar to those used in Hangman, to win cash and prizes determined by spinning a giant carnival wheel.
After the Ghost Monsters chomp the football team, Pac-Man, Super-Pac, and their team must face off against them.
A charaltan chipmunk named Harry claims to be Alvin, Simon and Theodore's long lost uncle and says he will have them see their mother as soon as they make enough money. The Chipmunks later not only find out that Harry is not their uncle but also the money he has them making is for a carnival strongman who he has owed for a long time.
The Chipmunks create a robot out of Alvin's video game, so that it can carry all of their equipment to their concerts. But, the robot goes beserk when it begins to capture every hat it sees, like the video game, it was created from, and It's up to Alvin, Simon, and Theodore to stop the robot.
Hogatha seduces Gargamel into giving her a pair of earrings that let her hear sounds from all over the world -- including Smurfs.
Gargamel creates a smurfberry famine, causing the Smurfs to seek out across the seas to find more of the berries.
Overgrown smurfmelon vines make for a new means of communication, and a new way for Gargamel to find the Smurfs.
The children come across a knight named Sir John, who helps save them when they are being chased by a giant scorpion. When Dungeon Master sends them to battle a beholder in a distant valley, the children decide the knight is the perfect person to accompany them. The only problem is Sir John, in reality, is an utter coward.
Every Saturday morning The Peanuts Gang does skits, mostly taken from newspaper strips.
This game show sees contestants solve word puzzles, similar to those used in Hangman, to win cash and prizes determined by spinning a giant carnival wheel.
After a confrontation between Lulu and Boss, Lulu moves out and is invited to stay on the Duke Farm. Later three crooks kidnap her and demand a ransom.
Angered by his continual defeats, Skeletor blames Beast Man, banishing him from Snake Mountain and his evil forces. Meanwhile, King Randor is preparing for a Royal tour of Eternia, accompanied by Man-At-Arms and a guard of his choice. The King chooses He-Man, but Adam, upset that he always has to play down his qualities to hide his alter-ego, convinces the King to choose him instead. Beast Man spots the touring party, and aided by his Shadow People followers, he ambushes them. Determined to prove his worth to his father, Adam resists transforming into He-Man and instead tries to stop the attack as himself, but he is overpowered, and Beast Man captures Randor, intending to use his capture to win his way back into Skeletor's good books...
In oder to get some extra special attention, Webster makes believe that it is his birthday and wants a party.
A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.
Gadget has to stop M.A.D. from looting the New York Museum of Art.
Orko's magic pyramid inadvertently saves Dree Elle, a female Trollan (Orko's species), who was hiding from Dragoon, an evil fire-breathing half man, half dragon who is terrorising Orko's home word of Trolla. On hearing the threat to his world, where he is a great magician, Orko promptly returns with Dree Elle in the pyramid. Knowing that their friend will need some help, He-Man and Battle Cat get The Sorceress to open a portal to send them to Trolla to help their friend, and find themselves in Orko's bizarre, back-to-front world, where they must put an end to Dragoon's reign of terror before sundown, or the portal back to Eternia will close...