The 2 artists with the most votes from each team will be revealed and advance to the Top 13. Each coach will then select one of their remaining artists to move on. For the first time ever, the remaining 2 Comeback Artists will perform live for a chance to re-enter the competition. The one that wins the Instant Save gets to choose which team they would like to join.
Alexander Armstrong looks back at the heyday of the show and meets Dad's Army vicar Frank Williams, while the likes of Hugh Dennis and Jon Culshaw discuss what Dad's Army means to them.
L.C. Duncan has decided it's finally time to pass on the mantle of leadership. All this during a time when their Asian supplier has cut them off, and their rivals are threatening to put them out of business.
On the run from a monster, Adora, Glimmer and Bow stumble into an ancient First Ones ruin, while the Shadow Weaver orders Catra to bring Adora back.
The day of reckoning arrives as the circle of conspirators tightens around the Medicis during Mass, and rivals attempt to take control of Florence.
Adora and her friends undertake a relief mission to the besieged kingdom of Plumeria. The Shadow Weaver still wants Catra to bring Adora back.
As forces threaten a fragile alliance, the Pazzis embark on a murderous plan to destroy the Medicis while Lorenzo seeks to make peace with Rome.
The squad heads for the water realm of Salineas, ruled by Princess Mermista, but first they need a ship. Catra sets sail with Force captain Scorpia.
A recruitment trip to Dryl goes awry thanks to a virus that corrupts Princess Entrapta's robots. When Adora transforms, it infects She-Ra, too.
It's time for the Princess Prom, hosted by Princess Frosta. Adora wants to recruit her, but friend troubles and unexpected guests get in the way.
Glimmer takes Adora and Bow to the secret sorcerous realm of Mystacor for a vacation, but Adora's nightmares of Shadow Weaver persist.
Everyone blames themselves for Entrapta's loss, but they're wrong about what happened. Glimmer tries to hide the glitches in her powers from her mom.
Glimmer concocts a plan to introduce Adora to Bright Moon, but it all goes wrong. Adora flees into the woods, where she meets an old woman named Razz.
Swift Wind comes to Bright Moon, Entrapta decrypts the First Ones data crystal, and Light Hope tells Adora about the history of She-Ra and Etheria.
Adora enters the First Ones citadel with Catra on her tail. Inside, they're caught in an illusion simulator that brings back painful memories.
Entrapta's plan to weaken the other runestones allows Catra and Scorpia to attack Bright Moon, but Adora and her friends are ready to fight back.
To hide a mess Eddie made, his girlfriend, Wendi, tries to distract Peggy by insisting she take a day off; Peggy accepts the offer and requests Wendi tag along, hoping to teach her a lesson; Pat introduces Timmy to his secret dog.
With her friends and the sword held prisoner in the Fright Zone, Adora turns to the Princess Alliance for help on a dangerous rescue mission.
When Bumblebee begins to suffer amnesia, his partner, Windblade, comes to the rescue, and repairs his memory chips, enabling him to rediscover his past adventures on Cybertron. Once his memories are repaired, Bumblebee gets a clue that will lead both him and Windblade to complete their current mission and save their friends, unaware that Megatron sent his Decepticon assassins to hunt them down.