Sketches include: Hey Mon/Hedley Hospital / Sidekick / Bigger Brothers / Mudhead's Funeral / Men On Films II / Flava Flave makes an appearance / Queen Latifah performs
Chris talks Larry into taking the day off for the world premiere of the Hell Loop 2000, a 360 degree looped rollercoaster, where they get stuck at the top of the loop. Same story as the TV pilot episode but with a different actress playing Chris' mother.
Three old men from Yorkshire who have never grown up face the trials of their fellow town citizens and everyday life and stay young by reminiscing about the days of their youth and attempting feats not common to the elderly.
Martin's friends and family offer support after Nina's arrest, but he prefers to be alone. While resting in his apartment, Martin receives a call from Irma, a suicidal woman trying to reach 555-HELP. Martin's phone number, it turns out, is 555-HELL. As Irma wants to exit this world at midnight, and as it is only three minutes to midnight, Irma doesn't want to contact the correct phone number. Martin tries to keep her on the line, and keep her from killing herself.
A young reporter is persuaded to help a typist alter the evidence and move her husband's body.
Beginning with a searing indictment of slavery, this first episode dramatically evokes the causes of the war, from the Cotton Kingdom of the South to the northern abolitionists who opposed it. Here are the burning questions of Union and States' rights, John Brown at Harper's Ferry, the election of Abraham Lincoln in 1860, the firing on Fort Sumter and the jubilant rush to arms on both sides. Along the way the series' major figures are introduced: Abraham Lincoln, Frederick Douglass, Robert E. Lee, Ulysses S. Grant and a host of lesser-known but equally vivid characters. The episode comes to a climax with the disastrous Union defeat at Manassas, Virginia, where both sides now learn it is to be a very long war.
Skumm and his rat pack threaten to destroy a city with acid rain.
The gang unearths Bayside's old school radio station and begins broadcasting again, before learning that The Max is to be closed if Max does not manage to pay $10,000 in back rent.
Nigel Denning returns to England with his new wife Jenny. They plan to move to New Zealand with his daughter Vicky, but Lord Fordham wants her to have a traditional education. Vicky grows fond of Jenny's horse, Black Beauty.
Raphael wins a ticket to a costume party on MacDonald Crump's yacht and decides to go disguised as a Teenage Mutant Ninja Turtle.
On their latest trip to Earth, Bebop and Rocksteady steal a machine that makes everyone scared of everything.
The N-Team is invited to Kongoland by Prince Plenty. Dr. Wily invents a brain swapper so Mother Brain can get a body. She chooses Princess Lana as the donor. However, when they go to Kongoland, Donkey Kong kidnaps Mother Brain and Game Boy. The brain swapper is accidentally attached and activated. Donkey Kong gets Game Boy's body, Game Boy gets Mother Brain's body, and Mother Brain get Donkey Kong's body. Simon and Kevin go to find ""Gape Boy"", Kid Icarus and Mega Man search for Game Boy's ""brain-in-a-bottle"", and Lana decides to give ""Mother Kong"" a makeover. Donkey Kong's family elect Simon their new leader! Everyone's brain is swapped back to the right place, and the Kong family carries Simon off.
Blanche's daughter wants to give birth in a birthing center while Blanche is preoccupied by the possibility of Rebecca delivering in a local hospital. Blanche doesn't want to be embarrassed by the fact that her daughter was artificially inseminated.
Winston is accepted to the National Space Program as a civilian expert in supernatural phenomena, but during his visit at the space station he comes across a class seven alien ghosts that is sucking the energy and atoms out of his fellow astronauts!
Beetlejuice, Lydia and Doomie enter the Neitherworld Groan Prix, where they face possible defeat by Scuzzo and Fuzzo.
Everyone better start looking "around" because some of Pee-Wee's favorite possessions are missing! When Miss Yvonne offers to take his suits to the cleaners, Pee-Wee can't find them. Soon, he discovers that his spoon, cereal bowl, and even his connect-the-dots are gone! When the culprit is revealed, Pee-Wee discovers more than just his treasured possessions; he discovers a new friend and a valuable lesson about being yourself!