Rob, Chanel and Steelo set off some Direworks, study the art of Drunkitecture, and give 5 stars to people's Ride Oversharing.
As Zøg attempts to escape a harrowing situation, Derek discovers a book that implies his family is cursed. Bean hatches a plan to escape from Trøgtown.
Zøg's acting strange, and Bean investigates to learn why. Meanwhile, a despondent Derek finds some surprising mentors in the Enchanted Forest.
Bean, Elfo and Luci become trapped in an underground world full of eerie little creatures — and Queen Dagmar. Zøg tries to thwart a plot against him.
Bean flees when she discovers more about Alva's intentions — and as his lightbulb-headed robots chase her through Steamland, she searches for Elfo.
On their return trip to Dreamland via steamboat, lovelorn Elfo winds up in an unusual relationship while Bean gets close to Mora the mermaid.
After trying to help Prince Merkimer lift the curse that turned him into a pig, Bean asks his parents for resources to thwart the threat from Steamland.
After traveling to Steamland, Elfo enthralls the denizens of an upscale explorers' club while Bean infiltrates a factory in search of the Arch Druidess.
Bean overhears Odval and the council plotting against Zøg, so she joins forces with Oona to undermine their plan while Elfo and Luci raise an army.
As a mysterious cloud of green smoke moves toward Dreamland and Zøg becomes more unstable than ever, Bean finds a unique way to communicate with him.
Bean's having a stressful day! First, an old nemesis arrives, acting suspiciously contrite. Then, vicious ogres invade and won't leave without Elfo.
The show where everything's made up and the points don't matter. Not a talk show, not a sitcom, not a game show, Whose Line Is It Anyway? is a completely unique concept to network television. Four talented actors perform completely unrehearsed skits and games in front of a studio audience. Host Drew Carey sets the scene, with contributions from the audience, but the actors rely completely on their quick wit and improvisational skills. It's genuinely improvised, so anything can happen - and often does.
The future crashes into the present as Julia, Johnny, Tabby, and Finn deal with the aftermath of Hewes’s attack. In the fallout, our heroes will have to choose whether to come together or let their pain tear them apart.
As Finn searches for home, Johnny, Julia and Tabby try to save an endling who no longer has one. But when Hewes visits someone from Johnny’s past, she puts their entire mission at risk.
To prevent the future Tabby saw in her vision the family only has two choices to deal with Hewes: run away or stay and fight. For Johnny that means moving past his own pain to see that Hewes has vulnerabilities of her own.
When a playful endling takes control of the farm house, locking Julia, Johnny and Finn inside, it's up to Tabby to save them. But figuring out how to stop this temperamental being, means learning how to win its game.
The future the family has been trying to prevent has finally arrived as Hewes’ team descends on the farm. As Johnny loses hope, it’s up to Finn, Tabby, and Julia to defend their home.
As the search for the polar bear intensifies, our heroes accept a new foster endling into their family. Meanwhile, Tabby reconnects with her old life in a way Finn wishes he could.