When General Guph sends his fiercest henchman after Dorothy and her friends, our heroes in both Emerald City and the Deadly Desert find themselves on the run.
Barbie and her friends take a road trip to hear Daisy drop the beat at a major music festival. But Daisy seems to keep finding reasons to stall along the way.
Jamie Johnson is a boy with a dream. A boy who lives and breathes football. Join Jamie with his struggle to settle into a new school, search for his absent father and make the all-important football team.
Base line reenactments of people being murdered while being on the phone with 911 services.
The Dirt Dogs could deliver their biggest gold ever, while rookie crew The Scrappers must overcome a family feud before they even pull one nugget from the ground.
When Dorothy, Toto, and Scarecrow find themselves stranded in the Deadly Desert, they follow a mysterious beacon in search of help... but will it lead them to friends or foes?
West struggles to control the powerful magic she's been experiencing ever since she and Dorothy defeated Langwidere. Meanwhile in the Nome Kingdom, Dorothy hatches a plan to escape with Toto and Scarecrow before it's too late.
Dorothy finishes building her escape sandboat, but she'll need the wind in order to get back to Emerald City with her friends, and the Still Season is fast approaching. Meanwhile, West discovers the missing ingredient necessary to control her magical powers.
Dorothy, Toto, and Scarecrow sail across the Deadly Desert with their new "frenemy" Roquat along for the ride, but an unexpected detour lands them in serious trouble.
When General Guph sends his fiercest henchman after Dorothy and her friends, our heroes in both Emerald City and the Deadly Desert find themselves on the run.
Dorothy, Toto, Scarecrow, and Roquat find themselves at the entrance to a mysterious tunnel that connects Emerald City and the Deadly Desert, but nothing can prepare them for what they find on the other side.
After General Guph fills Dorothy's journal with magic and sends her house flying away on another tornado, she and all her Emerald City friends find themselves lost again.
Dorothy and her friends are trapped in Kansas, but with the shocking discovery that magic also exists in Dorothy's world, they may find a way back to Oz.
Dorothy finds all the magic she needs to send her friends back to Oz, but first they'll all have to join forces to save Reigh from Animal Control.
Dorothy and her friends arrive back in Emerald City, where a desperate attempt to save Cyra leads West to seek help from an old foe.
Dorothy and her friends must find the Nome King's Belt before Guph can get his hands on this magical artifact and take control of the Fairylands.
After Guph swaps the populations of Emerald City and the Nome Kingdom, Dorothy and her friends once again have to escape and find their way home.
Outnumbered and out of magic, Dorothy and her friends must outwit Guph to retrieve the Nome King's Belt and save Emerald City.
Tarek and Christina flip a small home with big problems in Long Beach, CA. What seems like a great home reveals an avalanche of problems from the front door to the garage. This junk-pile flip is filled to the brim with hidden obstacles -- can it be saved?
The morning of Day 13 started with Chané decided that she needed to step away from Tom, after he foolishly played their idol on himself after Murishca had resigned herself from the game. She approached Palesa and Vusi to inform them she was done following Tom. At Mindanao, the tribe's frustration with Marthunis' erratic behaviour was reaching a breaking point, with Marthunis himself noticing he was backing himself into a corner he couldn't get out of.