Sipowicz and Simone are assigned to the case of a pregnant woman who was murdered and the only charred remnants remain, which means there are few clues for the detectives to go by. Meanwhile, Sipowicz grows increasingly concerned when a close friend, Dan Breen, is badly beaten by his mentally handicapped son, Danny.
When Tim has a shot at getting his hot rod in an automotive magazine, Jill becomes busy and accidentally leaves it out in the snow.
D.J. saves Kimmy when she gets drunk at a fraternity party, but Kimmy blames D.J. for ruining her fun.
Byker Grove follows the lives and relationships of a group of young people who are members of a youth club.
Dee Dee gets a snake and loses it in his house because he doesn't want his parents to know about it.
Bruce learns that D&D has been purchased by a consortium of doctors. Peter fires Bruce and appoints Amanda president. Amanda gives Billy a promotion and orders him to fire Alison, who has begun to experience blackouts. Bruce hangs himself in Amanda's office. Matt tells Billy that he can save Alison's job by checking her into rehab. They conduct an intervention, and Alison agrees to seek treatment. She escapes when the trio stops for gas, but later checks herself into the clinic. Sydney decides that she doesn't mind being a hostage when Chris buys her expensive gifts and gives her unlimited use of his credit cards. She finally calls Jake and asks for help after Chris loses all of Jane's money and becomes abusive. Michael, Jane and Jake fly to Las Vegas, where Jake expresses his doubts about Sydney's behavior. Jane and Michael learn that all the money is gone, and sleep together. Michael demands to know why Kimberly suddenly has a child. Jo struggles to prove that her son is alive.
As Christmas nears, Mitch and Tracy fall in love. Mitch and Hobie let a lost boy stay with them during the holidays, only to discover he's a con artist. C.J. believes a priest has developed romantic feelings for her. Matt suspects that a group of vacationing little people are really Santa's elves.
The Friz transforms the bus into a Weathermobile and -- in a wild ride through the skies -- Ralphie becomes the meteorological superhero of his dreams.
Little Pete fakes being sick to get out of school and ends up on a wild adventure in town.
Murder, plagiarisim, and blackmail stalk those around Jessica on her promotional book tour.
A fired and vengeful toyman creates a toy which can make the adults act like children, and sure, all the Daily Planet gang will be affected too, even Clark.
Walker must find a way to prove a condemned man's guilty plea was the result of blackmail before he's executed.
The Shadow Master begins manufacturing a steroid-like drug called RPM from his new underground factory. When he contaminates Billy with the drug, Jimmy and Daj must free Billy and help him break his addiction.
Dr. Wily's new invention strands the good guys and the bad guys together on an island. They'll have to work together to escape the island.
Grandpa's homemade tonic puts life back in the Simpson bedroom, so he and Homer hit the road to sell the stuff.
Ramirez takes Quentin to see Immortal Sahevy who possesses the knowledge of botany and agriculture. However, the forest he lives in has been taken over by man-eating plants. The locals blame Sahevy and even accuse him of treachery.
Three weeks on the planet. As the pioneers who crossed the American west, the colonists of Earth 2 know they will encounter many dangers and now, memo flashbacks remind them of the Eden Advance spaceship's harrowing final moments in space.
The witness in a trial suddenly loses his memory, and Lambert suspects temporal foul play. But when he gets on the case, he is attacked with the same weapon, and forgets who he is. A newfound friend tries to evoke his memory, but can Lambert remember the future without divulging his secret past?
After Bob makes Dot late for an appointment, she and Bob get into a big argument. Seems Dot suddenly thinks Bob is too "random", and Bob thinks Dot is too straight-laced. Enzo and the other citizens of Mainframe try to trick the two into making up, but nothing seems to work. When Bob and Dot get trapped in a game cube, will that be enough of a crisis to get them to stop squabbling?