The Evil Werewolf Syndicate wants Tommy to join, whether he likes it or not. AND Lori finds out about Tommy's secret.
Walker seeks to bring justice to a Vietnamese gang responsible for murdering the son of his former martial arts instructor.
Jay and Kay are moving fast to stop the take over of Earth by the Tunstons, whose king is hiding out in Frank the Pug's body.
While at the theater, Gary runs into his old friend, ex-Chicago police detective Marion Crumb, who joined the Shakespearean troupe after the play's director, Bonnie Rousseau, convinced him to pursue his natural born acting talents. While pooling the cast's money to put on the production, Bonnie recruits Gary to replace one of the leads who has had an accident. As Gary throws himself into his new role, the production is threatened -- first by a producer claiming to have rights to the theater and then by an arsonist. As Gary and Marion work together to put out all the fires, damaging evidence arises against Bonnie that reveals she's a scam artist. With hours left before show time, it's up to Gary to stop Bonnie from deserting her devoted troupe -- or else it's curtains for everyone.
Batman tries to assist a military robot that no longer wants to kill.
SpongeBob is awarded a prize for his life size Krabby Patty sculptures of Mermaid Man and Barnacle Boy. The prize is the "Magic Conch" as seen in many episodes of the television show "The Adventures of Mermaid Man and Barnacle Boy." The conch shell, when blown, will make a noise and Mermaid Man and Barnacle Boy will come running! It is meant only for danger. SpongeBob blows the conch for simple chores. Will the heroes be so annoyed they must take back the conch?
Patrick introduces SpongeBob to a carnival but this "carnival" is really colored fishing hooks dropped by fishermen on land. Mr. Krabs warns SpongeBob to stay away and how dangerous they are, but Patrick keeps on talking about how fun they are. Who will SpongeBob listen to, Patrick or Mr. Krabs?
Celine Dion Farewell Shatner's Sperm Bank Conversations With Elvis 1 Stick Chicks 2-Big Bang Conversations With Elvis 2 Mahir I Kiss You Conversations With Elvis 3 Phoney Phuneral Creed ""Higher"" Knight & Day Show Close w/ Mo & Nelson
Randall and Hopkirk are detective partners with a difference: one of them is a ghost.
A group of disparate fugitives from an interplanetary tyranny find themselves in control of a massively powerful starship.
Eddy is convinced Kevin must be a spy so the Eds set up an agency to track Kevin's movements.
A film-noir spoof finds Topanga causing waves at a placid resort where her uptight ways lead someone to murder.
A gang of female prisoners escape in search of five million dollars in bearer bonds, while Nash helps the woman framed for the theft of the bonds. Joe has trouble with a delivery boy, while Cassidy considers a career with the CIA.
An ill-timed trip to the store results in Daria's becoming trapped in Lawndale's homecoming parade.
After Auggie and Juliette run away, Auggie is arrested for stealing food, and Peter must try to obtain his release at a probation hearing.
Frasier checks his professional dignity at the door when he becomes the cohost of a mindless morning TV show with his agent, Bebe.
Chen's patient refuses to reveal to his daughter that she might have inherited a terrible disease from him. Weaver defies Romano's authority and performs a procedure that gets her suspended. An available kidney causes friction between Corday and Kovac as they decide which one of their patients will get it.
Ash carelessly makes enemies of the Slowpoke-worshipping residents of a town.
A group of three elderly witches, one of them close friends of the Halliwells' grandmother, summon a demon to restore their youth. However, in return, the demon wants the powers of the Charmed Ones.
The crew returns from a Commerce Planet with a load of Crackers and a meek alien called Traltixx, who promises he can alter Moya's electromagnetics to make her untraceable. Crichton is skeptical; it seems too good to be true. As they pass through a constellation of pulsars, an intense paranoia affects the crew, turning them violently again each other. Crichton must fight against his own paranoid delusions to work out what Traltixx is actually doing and how to stop him.